STUDIO BLOG

  1. "Mobile Is Burning" Article on Polygon

    How free-to-play binds the hands of devs who want to help

    Video game website Polygon asked Fireproof's Commercial Director Barry Meade to write an 'opinion piece' on our experience making games on mobile platforms and why we decided to sell our games at a fixed 'premium' price rather than following a free-to-play or in-app-purchase model.

    Barry's piece has caused a few ripples throughout the industry, and is well worth a read if you have an interest in the current state of mobile gaming and its possible future. You can read it by clicking here.

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  2. The Making of The Room Two

    Now The Room Two has been released on iOS, Android & Amazon Kindle HD we thought you'd enjoy looking at some behind-the-scenes images from when we made The Room Two. We hope you enjoy this making of, be sure to visit the site again soon, like us on Facebook or follow us on Twitter to keep up to date with news of our next game.

    Click here to view the Flickr Page.

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  3. Sales Infographic for The Room & The Room Two

    We thought we'd share up this infographic displaying some facts and figures about our experience with developing and selling The Room & The Room Two.

    There might be some surprising facts in there, such at The Room was developed by only 4 people over 8 months, or that we got through an impressive amount of beer and biscuits while toiling away on The Room Two! Anyway, if you're wondering exactly how many copies of our games we've sold then look no further. Click here view the infographic in all its glory!

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  4. The Making of The Room

    While we're busy making The Room Two we thought you'd enjoy looking at some behind-the-scenes images from when we made The Room. Check out The Making of The Room on our Flickr page here .We hope you enjoy the slideshow, and be sure to visit the site again soon, like us on Facebook or follow us on Twitter to keep up to date with the release dates of the sequel.

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