How free-to-play binds the hands of devs who want to help
Video game website Polygon asked Fireproof's Commercial Director Barry Meade to write an 'opinion piece' on our experience making games on mobile platforms and why we decided to sell our games at a fixed 'premium' price rather than following a free-to-play or in-app-purchase model.
Barry's piece has caused a few ripples throughout the industry, and is well worth a read if you have an interest in the current state of mobile gaming and its possible future. You can read it by clicking here.
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